About Equipment Slots
The equipment slots for items are as follows.
The slot names are the same as the strings set in the metadata:
Equipment%20Slots equipment%20components
  • R-Hand
  • L-Hand
  • Body
  • Leg
  • Head
  • Back
  • Shoulder

Each UGC equipment corresponds to one slot.
Items that span across two slots cannot be implemented.
(For example, a weapon like dual swords is not allowed as a single item. You must submit two separate applications for the left and right slots.)
 

The production methods can be broadly divided into two categories based on the equipment slot.

⋆ Please also refer to the specific explanations for each slot.

① Body/Leg

These are items that replace the model of the body from the neck down.
They require weighting to the base bone (armature).
Body and Leg Equipment Specifications

② Head/Back/Shoulder/R-Hand/L-Hand

These items are attached to specific positions on the body.
Head Equipment Specifications
Back and Shoulder Equipment Specifications
R-Hand and L-hand Equipment Specifications
⋆ R-Hand and L-Hand further vary by weapon type. Please refer to the sample data for guidance on orientation and position adjustment.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License