The slot names are the same as the strings set in the metadata:
- R-Hand
- L-Hand
- Body
- Leg
- Head
- Back
- Shoulder
Each UGC equipment corresponds to one slot.
Items that span across two slots cannot be implemented.
(For example, a weapon like dual swords is not allowed as a single item. You must submit two separate applications for the left and right slots.)
The production methods can be broadly divided into two categories based on the equipment slot.
⋆ Please also refer to the specific explanations for each slot.
① Body/Leg
These are items that replace the model of the body from the neck down.
They require weighting to the base bone (armature).
→ Body and Leg Equipment Specifications
② Head/Back/Shoulder/R-Hand/L-Hand
These items are attached to specific positions on the body.
→ Head Equipment Specifications
→ Back and Shoulder Equipment Specifications
→ R-Hand and L-hand Equipment Specifications
⋆ R-Hand and L-Hand further vary by weapon type. Please refer to the sample data for guidance on orientation and position adjustment.